The game

Sal y Trueno

Short rounds, knock-out by water: push rivals off the pier, into the harbour, or under a falling sign. Seven fighters, five arenas, and a weather system that holds grudges.

Top-down map of the Pier arena

Rounds

A match is best of five. Between rounds the tide climbs and the arena loses pieces, so the safest corner in round one becomes the first to sink. Rounds rarely run past ninety seconds.

There is no gear grind and no battle pass. Fighters unlock by playing them, and colour variants are earned in the local cups.

Arenas

ArenaPlayersWhat happens
Muelle Viejo2–4Old wooden pier. Planks give way from the sea end inward.
Las Barracas2–4Thatched huts on stilts; roofs can be climbed and collapsed.
Lonja2–4Fish market at dawn. Ice crates slide, forklifts do not stop.
Faro Norte2–3Lighthouse gallery; the beam blinds anyone facing it.
Arrozal2–4Flooded rice field. Slow footing, fast eels, very wet endings.